D&D 3.5 PLANESCAPE PDF

Planescape is an official D&D campaign setting first introduced in Second Edition . The setting centers around exploring an original multiverse. GNU Free Documentation License Most content is available under the GNU FDL. Pages under the OGL are marked as such. Privacy policy · About D&D. Planescape is a campaign setting originally designed by David Cook for AD&D 2nd Edition. As its name . Dungeons & Dragons ( Edition) · Dungeon.

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Being a place of chaotic good, there’s an entire layer of hippie-esque free love, free drugs, peace, love, and par-tay!

Planescape – 1d4chan

The Plane of Shadow is pretty much a dark and distorted mirror of the Prime Material plane. Especially not hte fans. The yugoloths are a powerful force on this plane they are in fact actually native to the Gray Wastes, it’s just that the General of Gehenna decided to move most of Yugoloth kind to Gehenna, though the Oinoloth and those that followed him stayed putbut the night hags and their larvae trade are the real power here; just don’t tell that to the Oinoloth unless you enjoy getting super-syphilis because AIDS just isn’t unpleasant enoughas the throne in his dark tower grants him total mastery of disease on the plane and lets him spring up plagues from the dirt that make mummy rot look positively pleasant.

It’s only one step, maximum, to any other outer plane, and so only a -1 level penalty, max, to be faced by those powers’ clerics – and of course, outside of the Outer Planes, there’s no penalty at all. It is now a cult game [11] and was out of print until its DVD re-release as a budget title in All times are GMT Learn the laws, and you can rule the multiverse Members Alignment: Everyone is at the center of their own multiverse, and reality itself can be altered with the power of imagination Alignment: Unlike many other planes, where travel between layers is accomplished with portals, the two layers of Bytopia can be reached by climbing one pillar until gravity reverses and one finds themselves climbing ‘down’ to the other layer.

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They used to be more chaotic, but time, shifting editions, and one fuckawesome vidya gaem have changed all that. Beyond the gate-towns are the Hinterlands, a strange area where space and time break down, and further movement away from the Spire is severely restricted.

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3.5 stepping in is enough to supercharge your body to planescxpe itself immediately, and you will feel yourself becoming more powerful, more solid, which is good because the place is so brilliant you would be struck permanently blind if your eyes weren’t regenerating from the local effects.

I have a basic idea for a session or two of play and i’ve been reading as much info as i can on Sigil and the different planes themselves.

A complete list of Sects is probably not possible due the infinite multitudes of the Planes. The Modrons reign here, from the Tower of Primus at the center of the great gear Regalus. Marketed as a spiritual successor to Planescape: Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.

This makes them super-hard to navigate in, although fortunately gravity’s subjective, so you can just will yourself along as you see fit. Second, only clerics whose Powers have set their divine realm on an Outer Plane are affected.

Day changes to night with no pause, and vigilant militias of dead paladins patrol the perfectly-straight roads. Planesfape, except Lawful Good Factol: The Anarchists operate in “cells” Sigil Headquarters: Exposure to this wind inevitably drives one insane.

The fastest and best way I can think of to familiarize yourself with Planescape is to play the video game, Planescape: Fraternity of Order sign.

The Three Glooms are desolate lands where all color is muted to shades of gray. How does Planescape need to be adjusted to work with 3.

The fact that anywhere could be the center of the multiverse in this view also implies that nowhere can be said to be the de facto true and only center. At planescqpe center of the Outlands is the Spire, atop which Sigil can be seen.

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Planescape – D&D Wiki

This was, in many ways, a repeat of an event from several thousand years prior to the “present” of the setting, when the “Great Upheaval” saw the Factions winnowed down to fifteen from over fifty groups. Great opportunities for story. Enough like-minded beings of another alignment can cause a portion of the plane to break off and appear plwnescape the plane that matches their alignment.

To each his own. The resultant array takes on a form of rings and layers stacking outwards from a central point – the Prime Material, the Ethereal, the Elemental, the Astral, and the Outer Planes.

No faction knows the whole truth, or should tell anyone what to do. Who’s the Lady o’ Pain? The cubes occasionally collide, utterly destroying anything caught between them. From anywhere on the Outlands the most neutral of the Outer PlanesSigil can be seen floating above the great stone Spire, but since the Spire is infinitely highthe planescwpe way in or out is through the portals that manifest themselves inside of doorways, windows, and any other kind of bounded space.

As one approaches the Spire, higher-level spells cease to function, starting with ninth-level spells and descending, to the base of the Spire where no magical spells function. The reason why this is possible is because if the Planescape cosmology was a Great Wheel, then the Plane of Shadow planfscape be its axle, as well as the axle of other cosmologies.

Then there’s the cosmology that Planescape runs on itself. The Transcendent Order Nickname: The Outlands are the home plane of the neutral-minded rilmani.

They seem to be sentient, since they react to language, but do not communicate themselves.

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